Path of the Dragon
Tuesday, May 20, 2014
Dragons Be Production Fifth Entry
Whew! Bosses are officially done. Finished final editing yesterday. That brings my progress up to 50% completion on the animation, 30% completion on the project entirely. Next order of business, is finishing stages. I have level 1-6 done, working on level 7 now. After that will be mid-bosses, a couple of which tie into some of the side-quests I have planned. To that effect, the side-quests I've settled on thus are a Relic Hunting side-quest, finding a stolen heirloom, and defeating a monster terrorizing a village. That's just as of this writing. Still planning another three. More to come soon.
Thursday, May 8, 2014
Dragons Be Production Fourth Entry
Making steady progress. Final boss is finally coming together but still gonna be a bit before he can be called finished. Taking a little bit longer than I would like, but he's the second most vital character in the game after Tak, so gotta handle him carefully. Still a lot left to be done Stay tuned.
Wednesday, April 30, 2014
Dragons be production Third Entry
Making steady progress. My goal is to finish at least 80% of the the in-game animation by Summer. Working on the Final Boss, and it's an apt description. Lot of work left to do to finish it. Here's a small test animation of Tak. Like the motion in this.
Thursday, April 17, 2014
Dragons Be Production entry 2
At this writing, I now have 9 of the planned 10 bosses done, which
leaves on the Final Boss left. My basic process thus far, has been to do
the project in stages, as it should be, but my approach is a little
unorthodox. I break it down by order of what's going to take the most
time to do, and for any medium that uses animation, that means character
animation. I started with Tak, being the player character, he spends
the most time on screen so has the most frames (200+,) after that is
bosses, who have the most frames of the enemies (average of 50-60
frames,) then will be mid-bosses (5 planned,) regular enemies, and then
special FX. I promised a synopsis and here it is:
You take the role of Tak, prince of Dragon-like race called Drakonians, who reside in the long forgotten realm of Drakonia, whose duty it is to guard Earthland, ancestral homeland of the Drakonians. Tak however, is spoiled and headstrong, often shirking his duties to play games with children of his servants. When a prank by Tak indirectly leads to his mother, Queen Astria, being stricken by an assassin and her Soul Stone, her life source, being stolen, a guilt-ridden Tak sets out in pursuit, braving the unfamiliar terrain of Earthland and it's many dangers to find, and retrieve the Soul Stone and save Queen Astria.
Below is a preview of some of the bosses who will be appearing. Later!
You take the role of Tak, prince of Dragon-like race called Drakonians, who reside in the long forgotten realm of Drakonia, whose duty it is to guard Earthland, ancestral homeland of the Drakonians. Tak however, is spoiled and headstrong, often shirking his duties to play games with children of his servants. When a prank by Tak indirectly leads to his mother, Queen Astria, being stricken by an assassin and her Soul Stone, her life source, being stolen, a guilt-ridden Tak sets out in pursuit, braving the unfamiliar terrain of Earthland and it's many dangers to find, and retrieve the Soul Stone and save Queen Astria.
Below is a preview of some of the bosses who will be appearing. Later!
Tuesday, April 10, 2012
Eve of the Dragon 2
Eve of the Dragon
Been a while since I've been here, but anyway here are some new offerings. Just a couple of clips I did to refurbish my demo reel. I'm still experimenting with my art style, so a lot of these were just experimentation. The first one is just a simple montage of an intro. These are typically used in DVD intro, just before the main menu, and in the case of TV shows, just before the actual intro.
Thursday, August 4, 2011
Fate of the Dragon
This is my final demo reel, the culmination of three years of school work. I'll admit that I'm a little ashamed that I don't have more quality pieces, but I guess it's the artist's dilemma: for ever gem there are 10 pieces of coal. But be that as it may, I've learned a lot and I feel confident that my skills will be a benefit to any employer. I'm particularly proud of the first clip, being it's the first complete 3D sequence I finished. It was a pain to do but I like it.
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