Thursday, April 17, 2014

Dragons Be Production entry 2

At this writing, I now have 9 of the planned 10 bosses done, which leaves on the Final Boss left. My basic process thus far, has been to do the project in stages, as it should be, but my approach is a little unorthodox. I break it down by order of what's going to take the most time to do, and for any medium that uses animation, that means character animation. I started with Tak, being the player character, he spends the most time on screen so has the most frames (200+,) after that is bosses, who have the most frames of the enemies (average of 50-60 frames,) then will be mid-bosses (5 planned,) regular enemies, and then special FX.  I promised a synopsis and here it is:

You take the role of Tak, prince of  Dragon-like race called Drakonians, who reside in the long forgotten realm of Drakonia, whose duty it is to guard Earthland, ancestral homeland of the Drakonians. Tak however, is spoiled and headstrong, often shirking his duties to play games with children of his servants. When a prank by Tak indirectly leads to his mother, Queen Astria, being stricken by an assassin and her Soul Stone, her life source, being stolen, a guilt-ridden Tak sets out in pursuit, braving the unfamiliar terrain of Earthland and it's many dangers to find, and retrieve the Soul Stone and save Queen Astria.

Below is a preview of some of the bosses who will be appearing.  Later!

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