Tuesday, June 21, 2011

Dawn of the Dragon



So I'm back again.  Did some job hunting over the last few days, and for my purposes the pickings have been incredibly slim.  Ohio isn't really know for having a lot of animation positions so I guess it's to be expected.  Nevertheless, I'll need a job almost immediately after I graduate. Freelancing has so far not turned up a single lead, which I guess isn't much of a surprise given that I'm still attending class and likely won't have a completely finished portfolio until then.  This time I'm giving my thoughts on a game and a movie. I recently saw the trailer for the much delayed Duke Nukem Forever, and I think I'm in the large majority who were disappointed, just from the sole reason that it took so long to develop. I knew from the onset when it was announced that it would be released soon, that if it was anything short of phenomenal, that game fans would tear it apart, and rightfully so because of how long it took to develop.   The most striking failure to me is that the graphics just weren't as impressive as they maybe should've been.  In terms of quality, it was really average, which I suppose can't be helped given how many advancements have been made in the gaming industry in the time it's been in development. I also had the chance to watch The Legend of the Guardians: the Owl of Ga'Hoole, and I was pleasantly surprised at how realistic the renderings were. I can't think of many CG features that were anywhere near as realistic. The textures alone had to have been time consuming.  A couple of times I couldn't tell the scenery was CGI. The camera had to be pretty close for me to tell. Only real folly was the scripting. It just didn't make sense to me.  Otherwise, it was a decent quality piece.  Here are a few pieces from my design portfolio. I'll probably add more later.  Still working on a few 2D pieces. TTFN!

No comments:

Post a Comment